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1. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The focus group members are free to discuss whatever topics related to T3Ds that they wish, but CCP will also be providing questions for the group to help get discussion going. The first question I've proposed to the grou...
- by Taggs Corhan - at 2015.10.11 12:43:25
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2. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I would like to apply to this focus group if its still open to further applications. Since the first T3D release, I've been using them exclusively for various PVE tasks, pushing their limits; and have some input from that perspective.
- by Taggs Corhan - at 2015.10.08 18:24:18
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3. Caldari ships that shine bright - in Ships and Modules [original thread]
Drake? All but dead. Rokh? Fleet pvp blobwarfare ship, or large gang-blaster boat. . but if you are gonna do the latter. Megathron, megathron megathron. Condor? Frog King Amazing. Merlin? New Rifter. Moa? Besides being the fugliest ship in the...
- by Taggs Corhan - at 2013.10.09 01:20:00
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Release pirate-pirate faction frigates; Require all racial skills to fly!
- by Taggs Corhan - at 2013.08.29 19:19:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Allow ships to turn off their warp drive to reveal their true speed; warp drive takes one hour to online.
- by Taggs Corhan - at 2013.08.29 19:18:00
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
All non tracking missiles as stated in their description fire on ballistic trajectories at extremely high velocity, with proximity detonation.
- by Taggs Corhan - at 2013.08.29 19:17:00
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7. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
For the first six weeks of gametime, new pilots gain 20% of the skillpoints of all pods they kill.
- by Taggs Corhan - at 2013.08.29 19:15:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
One line eh? All ships recieve bonuses for all weapons smaller than their class in addition to their class. I'm full of bad ideas. . .
- by Taggs Corhan - at 2013.08.29 19:13:00
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9. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
and everyone is still stuk on the idea that the only ting to do with an industrial ship is haul things with it. . . . I put forth my suggestion on page 32 once again. Maybe the devs will look at it and have a bit of inspiration.
- by Taggs Corhan - at 2013.06.23 14:44:00
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10. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
There is tremendous opportunity being missed here. First, there is no reason to shadow a fleet in anything but a cloaky hauler. One cloaky hauler can carry enough supplies to resupply a 150 ship null sec fleet between engagements. The opportuni...
- by Taggs Corhan - at 2013.06.22 23:08:00
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11. New Player Experience proposition - in Player Features and Ideas Discussion [original thread]
Kinda psyched that the idea is getting positive responses. Perhaps that, even though its on a low level will get CCP to have a looksie.
- by Taggs Corhan - at 2013.05.26 21:39:00
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12. New Player Experience proposition - in Player Features and Ideas Discussion [original thread]
with each race having access to secondary weapon systems now, even tertiary weapon systems. . . this would be a particularly good idea to help those same newbies experience each weapon system the tutorial introduces them to without having to take ...
- by Taggs Corhan - at 2013.05.26 18:41:00
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13. New Player Experience proposition - in Player Features and Ideas Discussion [original thread]
If you look at the skill requirements for the civilian modules, they allready have no requirements. The problem comes when the mission hands you a meta0 webber and says 'go use this on something' Or starts handing you a noncivilian any module an...
- by Taggs Corhan - at 2013.05.25 22:29:00
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14. New Player Experience proposition - in Player Features and Ideas Discussion [original thread]
insta gank alts wouldn't be a massive issue, because you allready make them in the amount of time it takes to unlock destroyers. You don't really train anything else for a gank alt. You just unlock destroyer, toss a few levels in it, and use your ...
- by Taggs Corhan - at 2013.05.25 17:06:00
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15. New Player Experience proposition - in Player Features and Ideas Discussion [original thread]
The new player experience is something of concern for me, as the best source for fresh recruits for anything is the new player; who you can guide and mold into the player that is both needed, and the player they want to become. So, I have a propo...
- by Taggs Corhan - at 2013.05.25 14:35:00
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16. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
Problem with the idea of rushing a battleship for pve effectiveness. If I rush to tech 2 cruisers, I get the same effectiveness, more -effective- tank, and lower cost. . . and can still run level 4's. If I rush to assault frigates, i can run lev...
- by Taggs Corhan - at 2013.05.08 00:24:00
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